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Showing posts from March, 2021

Digital Animation: Shape Morphing

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Shape Morphing Animating a shape morphing into something else. For example, a triangle morphed into a square. A way to morph a shape is to use a measuring frame ruler. It is useful to identify the distance. The red lines is an example of a measuring frame ruler. Each line gap indicates one frame being used inthe timeline. This one is a triangle turning into a square. A finished result example^ 5 shape morphing Square to Pentagon^ Pentagon to Hexagon Hexagon to Circle Finished Result Video: Assignment Make your own shape morph creature

Digital Animation: Bouncing Balls and Stretches

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Bouncing Ball Each line in the circle that spreads out from the center indicates and inbetween movement There is more inbetweens near the end as the ball slides to indicate a slow down movement to a stop. Result: Squash and Stretch To make it more realistic, we've added  squash  and  stretch It is only added near a falling down or rising area for a stretch, and a squash for the contact on the ground Result:

Digital Animation: Pendulums and Infinities

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  A pendulum swing goes left and right It takes about 20 single frames in total to get one back and forth swing An infinity  loop is similar to pendulum with the exception that it goes a full circle and an additional circle, making a motion of 8. It takes about 44 frames to make one complete infinity loop Assignments: Pendulum swing - pocket watch Infinty - rocket